Upgrading the backpack should be one of the first things every player should aim to save up for. The barn and coop in stardew valley are mostly used to house your adorable animals, but there is actually so much space in these building we can actually mak. Magnasanti was designed by a human being using graph paper and is optimized beyond imagining, just like those Stardew “Useful” maps. Bigger inventory means getting more tasks done for the day. SimCity fans may remember “Magnasanti”, where the same rules and principles were applied: Tesselations of constructs designed for maximize people per square, with the bare minimum of infrastructure necessary to deliver that. A magical farming fantasy, Sun Haven takes the best of Stardew Valley and mashes it up with a gorgeous fantasy RPG. The first map shown is a gloriously efficient honey farming operation: you have to plant a flower within the beehive’s radius, and you have to be able to walk up to the beehive, so this layout meets those rules, while doing so in a way that’s pleasing to the eye. If a picture is worth a thousand words, then go to and scroll down to the “Useful” collection maps. Once you progress to advanced sprinklers, you don’t need this algorithm as much as you need a tesselation pattern that fits within the game’s constraints, and that’s what shows up in the player-built maps linked above. The python script linked here is a useful programming exercise for trying to start developing these layouts by code, and many improvements could be made to improve the aesthetic - but if you just want to write a quick layout generator and grow some crops, it’s perfectly sufficient as-is for basic sprinklers. Scarecrows are necessary to keep crows from stealing crops, and have their own protection radius - similar to sprinklers, but wider.
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